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Atomic Hearts Gameplay Demo
Atomic Hearts Gameplay Demo






Atomic Heart: Visuals and art designįacility 3826 briefly seems like a utopia, before everything falls apart around you. There was even one brief endgame section where using the Scanner resulted in violent, bright white flashes across the entire screen (a very concerning bug for some players). I did experience two separate hard freezes that forced me to restart, and one crash that sent me spiraling back to the Xbox Dashboard all three of these major malfunctions occurred during a boss fight, often when trying to switch weapons or elemental damage types.įinally, I encountered a myriad of minor bugs and issues, including occasional flashing textures, missing or delayed subtitles, menu options requiring multiple button presses, some NPCs not responding to input, and on-display messages refusing to disappear until a game reloads. I experienced a handful of dropped frames and brief lag, either when transitioning into larger areas filled with enemies or with rapid movement just after a save, but the game seemed to hold to a stable 60fps for the most part. Apart from actual loading screens taking a decent chunk of time, the game is riddled with level sections split by annoyingly extended elevator rides - elevators with easily pressed buttons, meaning it's all too simple to accidentally take the elevator back the way you came and become trapped for another round trip.Ītomic Heart's performance is good but complicated, with aspects falling just short of "great."

Atomic Hearts Gameplay Demo Atomic Hearts Gameplay Demo

Xbox Series X|S, Xbox One, PS5, PS4, Windows PC (Microsoft Store, Steam)įor one, Atomic Heart's loading times are not at all what I'd expect from a modern current-gen game, and more closely resemble the loading times of the last generation of consoles.








Atomic Hearts Gameplay Demo